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The Cargo Cult of Game Mechanics (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, January 15, 2015, 09:51 (3402 days ago) @ Cody Miller

I have another theory that I haven't read anywhere else but it might be discussed places, and that's that larger development teams make for less interesting games. Sort of a too many cooks in the kitchen scenario.


This is wrong. In fact, it's the opposite of true. The better games get, the more people will have to be on the team.

Cody, is this some twisted joke?

I've been staring at this post for the last 5 minutes trying to work out how you (of all people) could think this.

If this was even remotely true, Assassin's creed would be the greatest franchise in the history of games ever.

You want a good, original game, with deep game-play? Give a reasonably small group of talented people a decent amount of time and freedom. Will it work every time? No, but looking over the past couple of years, it's hard to say that AAA games developed by small armies of developers and artists aren't struggling to maintain a certain level of quality. And a decent chunk of my favourite games have been developed by teams of >10 people.


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