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The Cargo Cult of Game Mechanics (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Thursday, January 15, 2015, 16:54 (3402 days ago) @ Cody Miller

Your logic is wrong. Great games moving forward means larger teams. Large teams do not mean great games.

I say this because these deep immersive worlds aren't going to model themselves. Increasingly complicated physics interactions are not going to program themselves. Advanced AI isn't going to spring forth on its own. You need people, and as games get more complex you need bigger teams in order to make it happen.

Actually, in some sense increasingly complicated physics interactions, advanced AI, etc are springing forth on their own. Or rather, they are springing forth without needing game developers necessarily to directly work on them. Thats where things like Unreal Engine etc come from. Companies whose focus is on improving the state of the art so other companies can make better games without having to work at improving things.


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