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The Cargo Cult of Game Mechanics (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, January 15, 2015, 15:24 (3401 days ago) @ CyberKN

You want a good, original game, with deep game-play? Give a reasonably small group of talented people a decent amount of time and freedom. Will it work every time? No, but looking over the past couple of years, it's hard to say that AAA games developed by small armies of developers and artists aren't struggling to maintain a certain level of quality. And a decent chunk of my favourite games have been developed by teams of >10 people.

Your logic is wrong. Great games moving forward means larger teams. Large teams do not mean great games.

I say this because these deep immersive worlds aren't going to model themselves. Increasingly complicated physics interactions are not going to program themselves. Advanced AI isn't going to spring forth on its own. You need people, and as games get more complex you need bigger teams in order to make it happen.


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