I don't really think it's too complicated (Destiny)

by electricpirate @, Wednesday, May 31, 2017, 14:12 (2823 days ago) @ Cody Miller

Making games is hard
Making ambitious games is really hard
Making game engines is really hard
Making game toolsets is really hard
Making large scale service layers is hard
Scaling a company from 100 people to 500 people is hard
Writing a story for game designed to be played for 4000 hours is hard

Bungie tried to do all of these things at once, and it blew up in their face and they had to recover. Delays in getting the engine running probably slowed a lot of the initial design and prototyping. Problems in the content pipeline made iterating slow and cumbersome. Some of their design bets didn't pay off like they thought they would. etc etc.

In some ways there were new problems, and they avoided the old ones. They didn't need to re-do the entire game engine, but as a new problem they weren't satisfied with the cinematics and basically started *that* part over after E3.


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