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What a way to run a railroad. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, June 02, 2017, 03:33 (2821 days ago) @ Blackt1g3r

I've been meaning to post some-overall-something trying to encompass all the things mentioned not only in the volumes of data linked, but of the jest of things said here. I unfortunately don't seem have the time to craft that justice, so I'm just going to have to improvise a little bit and hope what I put here says - whatever it is my brain is saying. Heh.

Geeze.

Where do I start?

...

*sigh*

While the particulars are new, the jest received from this lengthy verbatim of text is not for me. After all, this is an industry I've been trying to jump into for a fair amount of time. The grass is high. The waves are large. The rocks craggy and sharp. The gray sky is infinite and mixed with the salty air of critical clueless gamers. You have to be the right kind of crazy (or incredibly naive) yet skilled to swim those waters. It also helps if you have a friend and aren't a total ass.

There is no (overall) shortage of digital craftsmen and woman in the videogame industry. This is an industry that has taken some of those who would been implied by necessity into a desk job to instead be able to draw their own wings and be paid for it. Wings of line, of sound, & of code. This isn't to say there isn't a desk job or two in the industry, it's just - a different sort of dress code usually.

I have mentioned this sort of thing in the past, yet I shall say it again, but far more directly - Management. Management. Management.

The difference is healthy alert staff and a game that ships on time (usually) or soul crushed, exhausted & used up staff smashed into a paste with a game - that might not ship AT ALL! Where it can all be lost and locked behind the NDA vaults. No updated Demo Reel for you! Oh!... and overtime/crunch time is apparently paid with food, because money is expensive.

Not only that, but with a sea of creatives you have to watch out for the most dangerous sea creature of them all - FEATURE CREEP! (*1930 Horror Scream Goes here*)

If you aren't careful about where you put your resources, that sucker will tip your ship over, and leave you for dead. It's a slow death. Fortunately, presuming the features aren't tied down into the core of the ship, you can throw features overboard and appease the beast.

...

I am having way too much fun with this sea/ship metaphor. ^_^ ... I digress...

TL;DR

[image]

Games are the Tuna. Calvin is the one paying the bills (*Oh lawd - what a thought*). Game Devs go through with all this madness because game devs LOVE TUNA!...er... GAMES! The problem is, Calvin knows it and abuses are made.

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I'll reply to this post with my more Halo-centric thoughts later on.


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