My takeaway: (Destiny)

by EffortlessFury @, Friday, June 02, 2017, 00:43 (2822 days ago) @ MartyTheElder

[*]Halo 2 was left with a "skeleton crew" at one point while the rest of the team was working on a different game. While I expect that's an exaggeration, the sentiment that a large portion of the team was not working on Halo 2 shows that there wasn't a lot of heart in developing it.


Dear Mr. Effortless,

Sorry to butt in on this private conversation - I've learned the hard way that nothing is private on the internet.

Even with so many of us being interviewed at separate times, and still so many others in the world that could have been interviewed, a couple of interesting observations by me.

The story is pretty well written and accurate.

People (such as yourself) still misinterpret what you read.

Halo 2 by no means had a "skeleton crew" ever. The entire team was working on Halo 2. Except for a few people who were promised that they could work on Phoenix/Gypsum. The problem was (in my opinion of course) that Jason left the Halo 2 team as the creative lead and went to work with the Gypsum team. The leadership of Halo 2 was not clear at that point, but we had plenty of people working really hard on it.

And they all put their hearts into it.

I have some amazing fond memories of all my years at Bungie. Those memories won't make news, but they might make it into my book.

- Marty

Thank you for chiming in, Marty; your reply is much appreciated. My use of "skeleton crew" was a quote from the article by Jaime Griesemer. Its entirely possible the quote was an exaggeration placed out of context and my apologies for perhaps interpreting it wrong. Much respect to you and your work. I cherish the Halo and Destiny soundtracks more than most music in my library.


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