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You didn't miss much. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, June 11, 2017, 18:44 (2812 days ago) @ Quirel
edited by Cody Miller, Sunday, June 11, 2017, 18:49

Reading through the 343i section... I guess a lot of people are right to skip it. It doesn't feel like I'm hearing from the people who made the games. Kiki and Bonnie and Frankie and Ryan feel more like upper level managers who never crawled into the guts of the engine with a map and a box of wrenches, you know? They talk about concepts and they talk about creating, but it's shallower and less detailed than the Bungie employees who could say who the level designer was and what content almost wound up on the chopping block.

It might be partly because of the focus of the piece. I remember telling Claude how excited I was writing a segment for my own book on the differences between the Halo and Oni animation systems (they both had very different features. In some aspects Oni was superior, and in others Halo was).

His response (jokingly) was that only the most die hard fan would even care about that. As people have said elsewhere, most of that wasn't printed in the Vice piece anyway because it was focused on the drama and conflict. And 343 is not going to speak freely about that kind of thing, so naturally they come off less interesting.

Do you know why the infamous "This cave is not a natural formation" line wound up being so out of place? Want to know why the Elites' voices were backwards pitch shifted Johnsons? Ever curious why Cortana uses some British idioms like "Sod off!"? Where did the symbols on the back of the Elites come from? When was the Warthog born? What was the exact moment Jason Jones decided to switch to first person and why? What aspects of Halo made John Carmack jealous? How much exactly did Microsoft pay for Bungie?

You'll have to read a different history book for stuff like that.


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