My takeaway: (Destiny)

by EffortlessFury @, Thursday, June 01, 2017, 17:12 (2822 days ago) @ Xenos

Don't get me wrong, I understand that not every decision will be a good one and that failures inform growth and better future decision making. What I guess disappoints me is that it seems that the company has repeated similar mistakes with almost every game dev cycle. It doesn't inspire confidence.


Honestly, this is what happens with any project or company behind the scenes. We see the marketing side of every company so we tend to think "it sounds like things are going well!" but in EVERY single instance there are massive problems. A good friend of mine who is a software developer describes shipping a product as "the last 10% of the development time is the managers scrambling to put together a working viable product" and this article points out that that's clearly what happens with Bungie on most of their games. If we had documentaries about most gaming companies I think we'd see similar events.

Oh I get it, I really do. I got my first taste of the above in this last year and a half of my entry into the software development career. We're actually doing what we can to not leave any sort of mess at the foundation levels. What I mean is that it was the same problem for Halo 2, Halo 3, and to a lesser extent, Reach. And then again with Destiny 1. Like, really?


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