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Massive Info Dump on Halo History - My takeaway (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Thursday, June 01, 2017, 18:53 (2822 days ago) @ Blackt1g3r

Also, I think Engine development is possibly one of the hardest problems in computer science when you are talking about AAA games.

I'm sure it's so difficult for a myriad of reasons. There are many major difficult problems to solve, and all under extreme timeline pressure. I'm sure it's so very easy to become tightly coupled, and have changes cause cascading effects, and for design decisions to have unforeseen consequences, and, and, and...

Like I said, it sure is easy to arm-chair-direct. ;-)


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