Chris Barrett on state of loot, Eververse, vault space: (Destiny)

by Claude Errera @, Saturday, December 23, 2017, 12:06 (2470 days ago) @ Kahzgul

The most difficult activities should be the most rewarding.


I hope this doesn't mean a return to the D1 plan of "he who doesn't need better loot gets it anyway." By 'most rewarding' they should be saying "gets awesome ornaments, or the same guns but with sweeter artwork, or a sparrow that shoots rainbows out the back, or any other number of awesome things that do not simply make people who have no need for additional power even more powerful than those who aren't as good at the game or don't have as much time to play it.

They're already doing that - and the community has said they don't care.

The Prestige Raid earns you armor variants/ornaments that you can't earn anywhere else (but aren't more powerful than what you can earn in the regular raid). Almost nobody earns them, and I can't tell you how many groups I've played in who've skipped the Prestige because 'you don't get anything for it'.

You might think it's the best way to reward players - but there are plenty of Destiny players who think you're dead wrong.


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