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Chris Barrett on state of loot, Eververse, vault space: (Destiny)

by Kahzgul, Tuesday, December 26, 2017, 11:18 (2365 days ago) @ Ragashingo

Or, the Prestige Raid is pretty dang hard. The DBO’s World’s First team has struck out either twice or three times now trying to beat it. So, at least in my own little happy circle, its not that we haven’t tried or that the endgame is lame. It’s just a question of difficulty and time.

My own raid team hasn't finished prestige mode either (or even the raid lair), largely due to attrition... Our typical raid team no longer logs on, and we have a friend we bring who is a great guy but not what one might describe as a competent raider (he games to get high and have zero responsibility, not exactly ideal for most raid roles).

But no one stopped playing Destiny because of the raid. We all loved the raid. We love the raid lair. We stopped playing Destiny because the rest of the endgame is garbage. PvP is simply not fun right now. The guns are all very same-ey. You can't really make interesting choices with regards to player spec, loadout, etc.. The strike playlist sucks and keeps throwing us into the same strike 3 times in a row (which immediately causes us to just give up and play fortnite). The solo endgame is almost non-existent. CoO is better in that regard, but two of my friends have now gotten all of the forge weapons, and they're back to not enjoying the endgame at all. When you log on and only one or two buddies are on, you have no incentive to hang out and hope three more guys show so you can raid. Instead, it's like "well, I guess we'll play something else" and then you're into that game.

D1 we would just pvp until we had 6 players. It was great. As someone showed up, they could just join our pvp group. No one was stuck solo queueing or excluded. D2 ruined that. It's a fundamental flaw that Bungie has not publicly acknowledged. Even with D2's boring as hell pvp, it would be tolerable if I could play with my friends while building a raid team. :'(


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