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Renown should be a permanent addition. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, June 07, 2018, 14:55 (2142 days ago) @ Claude Errera
edited by Cody Miller, Thursday, June 07, 2018, 15:02

Does it automatically apply renown to all Fireteam members? I mostly have to run solo on PC. Because if it is individually tracked I can imagine it caps to avoid exploitation of cycling one person w/o renown clearning the chest for others.


Wait, what? I'm not sure I understand your exploit.

It's individual. We went into a lost sector last night - 2 people had 5 Renown, one had 3. The two that had 5 got 10 tokens, the 3 got 6. How do you exploit that?


If you had no renown you could clear a lost sector for someone who had 5 without them having to take their time through the Lost Sector. Don't know how many people would be willing to do that for someone else for basically nothing, but it could be considered a way to cheat the system. And the higher the cap was the worse this workaround would get.


Ah, I see now. (I can be a little naive sometimes when thinking about ways to break the game. :) )

Easy solution: difficulty is set for ALL characters based on the HIGHEST Renown in the group. Incentivizes standardizing. :)

I don’t really see it as a problem. As it is now, you can run with 2 others who have no renown who can just wreck the lost sector. But they don’t get bonus tokens. So, if someone wants to stack renown, then why not let 2 friends do it with none? They won’t get the rewards.

Or else just make it fireteam based rather than individual. Everyone has the same stack. But if someone dies, that means others lose it too :-) The amount you lose could likewise scale exponentially with how much you have. With a high enough stack, dying would wipe it all out. This would make the choice of how much to stack strategic and meaningful.


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