Renown should be a permanent addition. (Destiny)

by Claude Errera @, Sunday, June 10, 2018, 08:00 (2147 days ago) @ narcogen

Does it automatically apply renown to all Fireteam members? I mostly have to run solo on PC. Because if it is individually tracked I can imagine it caps to avoid exploitation of cycling one person w/o renown clearning the chest for others.


Wait, what? I'm not sure I understand your exploit.

It's individual. We went into a lost sector last night - 2 people had 5 Renown, one had 3. The two that had 5 got 10 tokens, the 3 got 6. How do you exploit that?


If you had no renown you could clear a lost sector for someone who had 5 without them having to take their time through the Lost Sector. Don't know how many people would be willing to do that for someone else for basically nothing, but it could be considered a way to cheat the system. And the higher the cap was the worse this workaround would get.


Ah, I see now. (I can be a little naive sometimes when thinking about ways to break the game. :) )

Easy solution: difficulty is set for ALL characters based on the HIGHEST Renown in the group. Incentivizes standardizing. :)


I don’t really see it as a problem. As it is now, you can run with 2 others who have no renown who can just wreck the lost sector. But they don’t get bonus tokens.


The problem is the player with 5 renown gets bonus tokens but didn't actually do anything, so it completely removes the gameplay modification renown is making. As far as I can tell, the Renown 5 player doesn't even have to shoot anything. (Although maybe they do? I did not test this precise scenario, I was just looking to see if having a low renown player in the instance tearing things up disqualified the chest from dropping the extra tokens for the high-renown player or not... and it doesn't.)

You don't have to shoot anything to get tokens (at whatever level renown you're at). I was running some Lost Sectors with Korny last night, and mostly we were together the whole time, but at the end, he went to kill something on the way back to the sector; I didn't stop, because I was already at level 5. By the time he got down into the Lost Sector, I'd killed the boss. I just waited down there for him, to keep things from despawning, and when he came in, he just looted it - no shooting required. (We didn't do it to 'cheat' - it's just how it worked out, that one run.)

It's definitely more work for the person in the Lost Sector, though - not sure I understand what the advantage really is. (If you've got the extra time to be killing multiple things and benefitting from all of them, you don't really need the boost in the first place.)

That is: the people who will end up 'exploiting' this loophole are going to be people who would have reached Level 50 anyway.


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