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The soft cap is bad system. (Criticism)

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, July 24, 2018, 07:09 (358 days ago) @ Cody Miller

Correct. You literally miss out on chances to progress if you skip a week. Those chances to level up go away forever instead of being delayed. I know exactly why this is too. If you could ‘bank’ rewards so that you could do last week’s that you missed in addition to this week’s, people would start banking and do a shit ton the first week new content drops.

Perhaps a better implementation, then would be to allow for milestone banking for players who are below median light level.

The idea of the cap is to make sure that people who play 24/7 don't rush so far ahead of the average player that people feel the way Schedd does now-- that he's been left behind and can't catch up.

The problem is, that cap applies identically to him at 300-340 now as it did to people who started grinding when Warmind launched. He needs to advance quickly to reach the cap, but can't because the same gates apply to him.

There could be a way for the game to recognize that a player is behind and trying to catch up, not on the bleeding edge and trying to advance, when restricting access to drops that increase player light level.


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