Interesting theory... (Criticism)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, July 24, 2018, 10:13 (910 days ago) @ Korny

This is why I've always championed the "Everything should be good" style of development, and an easy fix has been there since Day 1 of Destiny.

Everything being good destroys the fundamental decision making process behind choice. There needs to be strategies, builds, and weapons that are 'bad' so that players can discover the good ones and make a choice have consequences.

There needs to be both a variety of 'good' strategies, gear, and skills such that no single one is overly dominant, but also a larger amount of bad or suboptimal ones to make choice matter.

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