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Shader stacks. (Criticism)

by stabbim @, Des Moines, IA, USA, Wednesday, July 25, 2018, 09:10 (240 days ago) @ Cody Miller

Square deletes one, R1 and square deletes all at your own risk.

I would propose that the mass-delete system display a slider that could adjust between 1 and whatever amount you have. Just because I have 400 of a shader and want to dismantle a lot of them for glimmer doesn't mean I want to have 0 left!


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