There’s a middle ground. (Criticism)

by stabbim @, Des Moines, IA, USA, Tuesday, July 24, 2018, 21:58 (910 days ago) @ Cody Miller

these are the guys who say we can't delete all the shaders in a stack at once.

All heckling aside, I would genuinely like to understand what the mechanism is that's making this so difficult to achieve. It seems so simple in theory (if you can do thing X, then surely you can do thing X a bunch of times, right?), yet clearly there's some problem that wasn't anticipated. But what? How? Why? Once this happens I'd love to see an explainer like they did with the heavy ammo bug in D1. Although I suspect that, somehow, this one is actually more complex. Or, at least, involves things that we users aren't as immediately familiar with.

Complete thread:

 RSS Feed of thread