+1000 (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, February 23, 2021, 00:21 (116 days ago) @ Kermit

We know that their goal is to attempt to show something close to the objective reality of what happened to certain people at a certain time in a a certain place. If such a thing is not possible, why do we bother to communicate?

Why is this game a first person shooter?


This author picked up on it:

"90% of the challenges that players face will be consistent with what the actual Marines and soldiers faced: tactical challenges, not moral challenges [that are] effectively completely independent of the controversy surrounding the game. Challenges where the player needs to think through, 'How can I use my toolset to overcome this challenge?'"

That isn't too enlightening. The tactical challenge could well be 'there are four enemy combatants firing at you from behind cover' and that toolset is the selection of guns and grenades at your disposal.

"I hadn't thought about that till you said it that way, but you're right," Tamte admits, reiterating that he's not ready to talk about features yet.

If your goal is to really get people to sympathize emotionally with the soldiers, then don't you think it's undercutting it when the majority of the game is spent with this line of thinking? Putting you in problem solving mode? Why not make the game something like an RPG or a quantic dream type adventure game where story and emotion is the main way of interacting? Reducing their story to the mechanics of an FPS seems rather uncreative for the stated goal.

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