There's no money in success (Gaming)

by cheapLEY @, Friday, May 26, 2023, 09:24 (323 days ago) @ Cody Miller
edited by cheapLEY, Friday, May 26, 2023, 09:30

Obviously the most disappointing thing is the lack of a single player story experience. The irony is that the games that are dominating now in terms of sales, like Elden Ring, Horizon Forbidden West, God of War, Pokémon Arceus, Hogwarts Legacy, Resident Evil 4…

That’s true. But the thing you’re not accounting for is opportunity cost. Making a big single player experience is massively expensive. If it flops, you’re fucked. We’re now in an age where big AAA games are so expensive that they have to be massive hits to be considered successful. Look at Square Enix and Tomb Raider being a disappointment in sakes despite reaching like 8 million copies or something. For every Elden Ring, there’s countless Redfalls or Gollums.

Marathon will also undoubtedly be very expensive to develop, but it only has to capture a fraction of the player base and get them to buy even one or two $15 or $20 skins to be successful.

I mean jesus, look at Destiny. If that wasn’t a live service game, would it even still exist? It was a dogshit campaign experience up until Taken King. If that’s what that game was banking on, it wouldn’t have survived. But being a live game allowed them to continue developing it and make it the success story it is now.

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