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I support this patch, but... (Destiny)

by Kahzgul, Tuesday, April 21, 2015, 16:29 (3345 days ago) @ Cody Miller

I'd like to add:

- No Land Beyond no longer generates a red "scope" indicator when aiming down sights.
- Hand cannon accuracy at longer ranges increased. Hand cannon damage dropoff at medium and long range is much steeper.
- Heavy ammo in PvP despawns after 30 seconds on the ground. It's otherwise the same as it was at launch.
- Keyhole perk allows golden gun to penetrate titan shields.
- Red Death's perk now regenerates only health, not shields.
- Pulse Rifles with increased stability are now capable of three headshots at medium range due to the reduced kick per shot within a single burst.
- PvP maps will not repeat as long as you remain in the same lobby.
- Spawn points in PvP are no longer fixed. Rather, you will always spawn at a fixed distance from the central spawn point, with preference being given to spawning near your teammates.
- On spawn, players in PvP are immune to damage for 4 seconds.
- It is easier to connect with Titan Melee attacks if the enemy is within range.
- The gunsmith will now allow you to change the scope options for your weapons at a cost of motes of light for blue weapons and ascendant energy for legendary weapons.
- Faction vendors can now change the default (no shader) color of all armor to match their faction colors at a cost of ascendant shards.
- Added numerous new mission types to patrol including "survive an invasion," "rescue a guardian," "clear out an enemy position," "Capture an enemy vehicle," "Call in an orbital strike," "Revive fallen ghosts," and many others.
- You may now choose which area to spawn into when entering Patrol mode.
- Most enemies now have weak points on their backs, making flanking a superior tactic in PvE combat.
- All grenades are more lethal in both PvE and PvP. This includes PvE enemy grenades, which are dramatically more lethal. Like, to the point of actually being lethal.
- PvE enemy snipers now generate a red "scope" indicator when aiming at you.
- Iron Banner has been totally reworked. Player level no longer has any affect on Iron Banner. Iron Banner armor now has no light level at all, but has the "Iron Lord" perk. The "Iron Lord" perk grants the player 10 more health in PvP and sets their character level to the current maximum during PvP. The health bonus stacks.


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