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I mean, you're not wrong. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, September 24, 2016, 03:57 (2981 days ago) @ Kahzgul

The grimoire muddies things, because it shows us that a great deal of thought and planning has gone into everything we've seen in game. But you know what? None of that SHOWS in the game. I, reading the grimoire, am distinctly not my character in the game, and I still wonder why game-me gives two shits about any of the stuff he's told to do. I mean it when I say I would have peaced the fuck out a long time ago. Gone looking for my family maybe, or seen my old house. Maybe just taken my spaceship and left the system. The vanguard would have had to come and find me and convince me to come back.

You know I never thought about this before but I think you are right.

The problem is that we learn about the world reading grimoire cards rather than have the game experience crafted to reveal it to us through play. The setup is perfect too. You are revived in a strange time with no memory, so you'd naturally have questions and be curious. And so it does feel a bit strange when your character never is inquisitive, nor exhibits any sense of agency.

I am also really curious why the speaker has basically vanished since Vanilla. He hasn't weighed in on any of the massive things that have happened since we stopped the black heart. Maybe he went on vacation? With each story the game highlights a character, then forgets about them in another DLC.


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