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Why Bungie Can't Get it Right (from a design standpoint) (Destiny)

by Harmanimus @, Thursday, October 27, 2016, 15:41 (2788 days ago) @ Kahzgul

While I have a great many things I disagree with in your post (and some I agree with at least in part) before I dive into the rest of the bag of cats I have to respond to this:

First: Our pvp designer flatly refused to make the guns stronger or weaker than they really were. He actually had quantified the amount of damage each gun could do based on projectile penetrations into ballistics gel. Rate of fire, recoil, ammo capacity, all similarly fixed in the name of historical accuracy.

Because utilizing potential energy and technical specifications for the purpose of historical accuracy while disregarding functional ballistics and erratic wound patterning and response (exsanguination, shock, CNS damage) really razzes my y berries. Especially in the contrxt of a game. Either MilSim it or go for game logic, don't try to do both.


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