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Great points re: map design (Destiny)

by Kahzgul, Sunday, October 30, 2016, 03:47 (2786 days ago) @ CruelLEGACEY

Bummed I missed that; it's a great post with very keen observations. You're 100% right. The maps allow players to traverse them in such a way that they are never more than 20 m from their target, so there's no reason for them to ever not use a shotgun. Map design dictates what weapon you use. Large open spaces favor snipers and tight hallways favor shotties. But Destiny is all tight hallways. Even classic "sniper" maps like Pantheon actually have enough obstacles in the way that you can avoid every sniper lane and still cross the map with ease (and with a shotgun). Bannerfall is the closest map they have to actually allowing for all weapons to function well, but again - it's pretty easy for a shotgunner to just avoid the outdoors area and only allow brief flashes of vulnerability to enemy snipers. And that's just a single map out of the... 20 in rotation? More?


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