+11 *SP* (Destiny)

by Claude Errera @, Tuesday, January 02, 2018, 12:51 (2520 days ago) @ Kermit

PS. Sorry that said Blindness has forced me to turn you guys down when you needed a Sixth.


We’re just bummed because we could use a ringer. (:

No one begrudges you not jumping in. I’m actually excited that you are going to get to do it blind still. That’s not necessarily an easy commitment to wait so long.


I think we have the skill. We just need to figure out a way to coordinate the maximum number of craniums, and having bothe a rift and barrier. I have some ideas I’ll run by you guys.


We were pretty consistent about getting six craniums charged last night (essentially following Chappy's strategy [Chappy, could you please write that up?]). We weren't as consistent about using rifts or rallying barriers. The wipe mechanic is what got us most of the time. This is the usual progression of the learning curve as I've experienced it. We'll get there.

The wipe mechanic is the easiest thing to mess up (and interestingly, it's one of the most forgiving pieces if you do it right; 2 people, doing it right, can easily clear both break points, while 6, shooting less well, can fail multiple times in a row).

The most important thing is keeping up constant crit dps. If you're not getting yellow damage numbers, you're not contributing to the weak spot turning red. It's really that simple. If you've got fewer people (dead folks, folks who missed the jump, folks who are not in position to hit the spot you're focused on at the moment), make sure that the people who ARE there are staggered; a nearly-killed weak spot can revert back to white, making you start over (and probably fail) just because everyone was reloading at the same time. Longer-firing guns (slow-shooting ARs, larger-mag'd ARs, etc) are better, because there's less downtime. I'll put in another vote for Sweet Business; I was once successful at killing both crit spots by myself, using Sweet Business and Actium War Rig. But any good AR will do, if you're getting crit hits. Stand on the lower platforms for the rear spots, higher ones for the top and sides. Make sure everyone is shooting at the same one at any given time (I've played with teams that always shoot right first, and teams that always shoot left first - it doesn't matter, as long as everyone knows where they're going and what they're shooting).

And if you're seeing white damage numbers, MOVE YOUR RETICLE. ;)


Complete thread:

 RSS Feed of thread