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Chappy Cliff Notes (Destiny)

by Kermit @, Raleigh, NC, Tuesday, January 02, 2018, 16:48 (2277 days ago) @ Claude Errera

Here is where I am confused.

Let's say the DPS side is solar. If there are no solar craniums that need charging, then it makes sense. Just put 3 on solar, then the 'dps' team has their craniums. But what if not?

Let's say there is one solar that needs charging. How do you get 6x craniums? One would need to be charged elsewhere… the craniums vanish when dropped do they not? So how do you get all the DPS craniums to the point while still killing ads?

If it's one solar, two void, the orb team worries about those, and dps team uses the the two spare spots at solar and the one spot at void. You always fill all slots on the DPS side, which means there are always three players waiting for those who can kills adds.

Worst case is solar side, and 3 solars need charging. Explain how to get the other 3 craniums over using your strat. While carrying a cranium, you kind of can't kill anything.

Again, the guns are picked up until adds are relatively clear, so you've got at least three players without guns in their hands killing adds.


Okay. So 3 always charging on the damage platform. So when the last 3 are done, the 'pushers' collect those, and if necessary drop it on the platform for the DPS people? This makes sense now. It clicked. We're gonna get it dude.


Pushers never need to drop anything for DPS people - they're either bringing over their pushing craniums from other platforms, or they're waiting at the DPS platform to pick their cranium up out of the fire when everyone's in position. Unless you've screwed up (maybe someone died while carrying over a cranium, or something), there should NEVER be a need for one team to pass craniums to the other team.

This^. And I meant to say the charged guns ARE NOT picked up until the adds are cleared. Worst case is orb team needs to use all three guns cooking at the DPS side, in which case during the four seconds when the orb team is shooting their orbs, everyone has a gun in their hand can can't kill adds. That would be bad luck.

A big problem of the fight is it seems like there needs to be a lot of communication, and with so much communication comes miscommunication. The beauty of this strategy it requires less communication. The key is the "quarterback," as it's been called here, who can quickly tell the DPS team members what to do.

Key points to help eliminate confusion:


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