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Chappy Cliff Notes *SP* (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, January 02, 2018, 13:10 (2305 days ago) @ squidnh3

Try to get his strategy down and then explain it to us :-p


3 DPS – Start on plates
3 Pushers – Start on skulls, assigned L-C-R for sparks.
1 DPS calls out plate and elements of sparks in L-C-R order.
Pushers cook skulls in appropriate locations. DPS “quarterback” calls out remaining cook locations, prioritizing plate location if possible, and one other already cooking location if necessary (to help with ad control).

Everyone brings skulls to plate, and pushers do a 3-2-1 countdown. DPS and pushers hit with their skulls (pushers with what they have left). Rift and rally barrier should be down. Try not to die from all the crazy stuff happening. When DPS is over, kill ads, and have someone call out wipe mechanic side (left, right or back). Don’t screw up the wipe mechanic. Rinse/repeat.

There is a significant element of luck, in that certain combinations of plates and skulls are much more difficult to deal with. The worst case scenario is that all the pusher skulls are at the plate location, because there will be a few moments when everyone at the plate is holding a skull, leaving no ad control. Best case scenario is all the pusher skulls are at the same non-plate location, so they can all head over together and push while the DPS team controls ads. The sequence of plates overall is also important, as the boss very occasionally changes the direction he is facing during the wipe mechanic (he usually faces arc), so you want to avoid (or quickly recognize) having to jump over to his far side during that phase.

I’m sure Chappy will eventually post a more detailed version.

We do this as well. I will add in some other stuff that helps if you are running a Nightstalker and Golden Gunners. I would say if you have 2 hunters, just make them be GGers, if you have more than that, 1 NS and the rest GGers. We had a dedicated NS that always went right to the DPS platform and started creating orbs which means we only had 2 DPS skulls. With 2+ GGers the lack of 1 DPS was fine. We also made sure the GGers were "pushers" because when they were done pushing they didn't need to pick up a DPS skull and thus waste time they could be using to fire off GGs and collecting orbs for more GGs.


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