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Still not Chappy, but more than Cliff notes *SP* (Destiny)

by Chappy, Arlington, VA., Thursday, January 04, 2018, 10:46 (2296 days ago) @ Claude Errera

Apparently I picked the wrong time for a vacation :).

Excellent write-up, Claude!

I'll try to clarify briefly since there seems to still be some confusion regarding the cranium handling just before the pushers start.

While all 6 guardians will each charge and use a cranium every DPS round, the "pusher" team gets priority on platform selection for their charging. As Claude described, each pusher must charge their cranium to match the elemental spark they're responsible for. If the call out is "Arc, Solar, Solar on Void platform", the person pushing the left spark must charge at Arc, and the people pushing center and right must charge at solar.

With the pusher charge locations dictated by the game's RNG, the DPS team must charge their craniums in the remaining locations, starting with any open charging areas at the elemental platform Argos is facing. Once all three charging locations in front of Argos are filled, any DPS team member(s) still needing a charge should go to another occupied elemental platform. The goal is to ensure that all three charge locations in front of Argos are filled (by either pushers or DPSers), and that there are 2 or three guardians together on another plate.

Wherever craniums are charging, their bearers should be clearing local enemies. For the platform facing Argos where everyone will gather during the DPS phase, there should be three people on ad control. Guardians charging craniums at other platforms should stay together to help each other on ad control. They should leave for the DPS platform as a group. The pusher team should call out when they're at the DPS platform and ready - a simple "left here", "center here", "right here" is enough to ensure that once the current wave of adds are down, it's safe to begin DPS. Try to make sure all Minotaurs are gone before starting.

The three guardians charging at the Argos-facing platform should be killing enemies until the last possible moment. If they are pushers, they should pick up their cranium once the "3, 2, 1, push" countdown begins. If they are DPSers, they can wait until after the shield drops to pick up their cranium.

The pushers will have 5-15 shots remaining in their cranium after the push, they should empty them at Argos before shifting to golden gun/hammers/rockets. The DPSers will have a full cranium and should use it first. An empowering rift can significantly increase the team's damage if all cranium shots at Argos are made within it (after his shield is dropped). During the DPS phase, remember that it's faster and safer to stop shooting and dodge the incoming nets rather than get caught up in them - watch his head, be ready, and MOVE if he's looking at you when he fires it. Also remember that there will be a wave of incoming "missile" harpies towards the end.

Speaking as a Lair "quarterback", the directions for the DPS team reduce to following two rules in turn. The pushers will go where they're needed, so you only need to assign the 3 DPS people based on the initial callout. The rules are simple:


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