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Chappy Cliff Notes (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, January 02, 2018, 13:57 (2520 days ago) @ MacAddictXIV

Here is where I am confused.

Let's say the DPS side is solar. If there are no solar craniums that need charging, then it makes sense. Just put 3 on solar, then the 'dps' team has their craniums. But what if not?

Let's say there is one solar that needs charging. How do you get 6x craniums? One would need to be charged elsewhere… the craniums vanish when dropped do they not? So how do you get all the DPS craniums to the point while still killing ads?

Worst case is solar side, and 3 solars need charging. Explain how to get the other 3 craniums over using your strat. While carrying a cranium, you kind of can't kill anything.

Also is level an issue in terms of dmg? Most of us are in the 31x range. Is this why we can't DPS the boss?


First off, charged craniums disappear faster than regular, but you can still drop it for roughly 10 seconds (I think Beorn counted once). Which is plenty of time to get off a clip.

So in the case where DPS is on solar side and you only need 1 skull charged at solar for the orb, then the 3 DPS skull players will have to call out which 2 are going to solar and which 1 person is cooking their skull on another platform.

Which should be fine, because the pushers will be on other platforms anyway, which means you only have to wait tops 30 seconds for the DPS skull to catch up before the pushers start the DPS phase.

Okay this is super helpful, thanks.

So the Orb team continually drops their craniums to shoot ads while the DPS team retrieves their craniums?


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