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On negative feelings, D1 to D2. /long (Criticism)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, January 19, 2018, 10:56 (2286 days ago) @ Harmanimus

But the issue is a drop in variety, mixed with less moments of excitement, and I put the blame on that to boring weapons and less abilities - both in regard to skill trees as well as rate of use. There are no longer emergent experiences with new weapons due both from everything being unlocked from the start and having less perks-per-weapon. Oh, and a single set perk that does anything interesting, instead of two which interact.

The weapons and abilities are boring precisely because of the investment system.

If weapons and abilities can interact in cool, fun, powerful, and skillful ways, then that puts people who roll the RNG correctly at a giant advantage, and conversely those who don't at a huge disadvantage. If you remove randomness, you can now have all of that since it's just a part of the game and not a random roll.

Bungie went wrong because they removed the randomness of the perks, but left in the randomness of the drops, AND THEN removed powerful interactions. The correct thing to do is to remove both random perks and random drops while keeping cool elements of multiplicative design.


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