Avatar

Weapon rolls, my variant/perk/emergent fun solution. (Criticism)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, January 19, 2018, 13:49 (2534 days ago) @ dogcow

I'd like to see named sets of perk variants and the gun name would end with the variant you got, so: Matador 64-A, Matador 64-B, Matador 64-C. So the Matadors would all essentially be the same gun, only w/ one different set of perk nodes...

A perks: Aggressive Ballistics, Knee Pads, Rifled Barrel
B perks: Rangefinder, Full Auto, Performance Bonus
C perks: Reinforced Barrel, Fitted Stock, Field Choke

or something along those lines. That way Bungie could easily add a lot of variety to the weapons, give a greater chance for emergent behavior, allow for tuning specific god rolls that get out of hand (or buffing crappy rolls), all the while keeping the name of the weapon significant.

And you could do so much with this as well, such as quest-exclusive versions of the same gun, or variants that drop from different bosses. That way you can get a default version from Vendors, and if you like it, you find out which activities drop which variants, and do those.

The funny thing is that Destiny 1 had weapons like this, such as the red-colored Legendary variants of the exotics that you could get from Crucible (Eyasluna anyone?)

You could even implement a crafting system, where you can buy white (let's call them MK-1) versions of a Legendary, which have all of the base stats, but no perks. You then do a series of things to add perks and bump up the weaapon's rarity, up until you have one of the A/B/C variants of the Legendary. meybe you could even integrate an exotic mod that grants it an interesting perk (such as double orbs from Masterworks).


Complete thread:

 RSS Feed of thread