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One other option (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, March 18, 2018, 22:11 (2446 days ago) @ Blackt1g3r
edited by Cody Miller, Sunday, March 18, 2018, 22:17

In my opinion, the best games to adapt would be:

1. Games that lack the visual fidelity of film language.
2. Games with good stories based on more than just physical conflict (although that can be an element).
3. Games that don't really have business being games in the first place.


4. Don’t adapt the game’s story, build a new story in the same universe or otherwise build around the game’s story.

A Halo movie could, for example, focus on Sgt Johnson and only tangentially intersect with the Master Chief’s story.

So you walk in to the theatre not having played Halo. You don't know who this guy is and why he's important. The people who do have to sit through it being explained to them.

A movie has to work without you knowing anything else.

TV shows have kind of been more successful in this regard since there's more time for non gamers to absorb all that. The Sonic shows (Adventures and SatAM), did basically what you describe. Adventures was less story heavy, but had better animation and funny visual gags, while SatAM was more boring visually but had a more involved story. Ironically as an adult, Adventures holds up better despite being the more 'kiddie' version, because of the animator's talents.

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