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When considering adaptations . . . (Gaming)

by Harmanimus @, Monday, March 19, 2018, 17:53 (2237 days ago) @ cheapLEY

Yes, it's a dry comparison. And understandably no good game story is wholly told through its cut scenes. However, while an incidental moment (the Giraffe) is actually less likely to be cut due to its more striking nature than truncating some of the more similar portions of the game to keep up interest. It's a common thing that happens with movies made from books (condensing events or characters into more contained or focused narrative elements) or other adaptations. Sometimes removing things is trimming the fat. And, personally, I can't claim that everything that occurs during TLOU is memorable enough to really important to keep. Sometimes what you gain from a change in mediums is focus, other times you get things in broader strokes.

Prior points that it would be easier to do with a miniseries doesn't negate that done right it could be done in a feature length format. In the same regard, the storytelling through gameplay doesn't uniformly mean that it can't translate to film. A character transitioning from hiding to combat is also not outside of what can be accomplished in film. Sure, there are definitely folks who would be upset that something that was peripheral but important to them was cut or changed, but that doesn't necessarily mean a film adaptation would be better for having it.


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