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Remakes, Remasters, and the ethics of preservation (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, December 11, 2020, 09:05 (1225 days ago) @ EffortlessFury
edited by Cody Miller, Friday, December 11, 2020, 09:10

Live games are, by definition, unpreservable.

Not at all.

Like yes, you are not going to get the authentic experience of playing Megaman on a CRT, but look at what the Megaman Legacy Colelction did. They took each game, and literally ported it from NES assembly to C. Now, you can take that C code and run Megaman anywhere. You can always update the code for modern systems in as good an approximation as possible (the game even has the option to slow down and flicker as it would on a NES, because the hardware limitations are known and can be simulated in the C code).

There are also emulators which will run on any modern hardware. You have things like FPGA consoles that could play old games.

Any of these (assuming the emulator runs well) are as close as you can get to the original and preserve it moving forward.


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