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Collectibles & Story (Gaming)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, January 28, 2022, 16:44 (812 days ago) @ Vortech

As for the Story, Cody. You're Cody Millering it again. It is not a shame that they didn't hand over a story in a silver platter. Video games are... get this, INTERACTIVE! That means you need to INTERACT with the game world, which, by the way, is its own story and its own character. Yes, that means there is reading (but some videos as well). Movies? Whole different deal. I'll even agree. In a purely visual medium, show don't tell.


It should not just be a movie (Looking at you, Modern Warfare…) but lore text attached to collectibles is not ok because it is interactive. The story should be experiential. That is the promise of video games.

If the game world is experiential, indeed a frame for the story to live in, then why not should parts of that world (which can be collected) be part of its story? Be it main, secondary, or tertiary.


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