Story Collectibles & Method (Gaming)

by EffortlessFury @, Sunday, January 30, 2022, 15:40 (1052 days ago) @ Cody Miller

It's why solving a puzzle in the original Portal made you feel like you made a solution, versus solving a puzzle in an adventure game where you felt like you found the solution.

This is entirely subjective as well. All of the test chambers nearly always feel like you found a solution by nature of being "designed" in the context of the narrative. When the game goes off the rails it has the opportunity to feel more "made" vs "found" but even that was rare; I have the knowledge that these games are designed with intent, so my brain is looking for the path that I know exists, and it is hard to separate myself from that in the context of a puzzle game. Puzzles are made to be solved, therefore solutions are already made to be found.


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