Avatar

Story Collectibles & Method (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, January 30, 2022, 16:13 (816 days ago) @ cheapLEY
edited by Cody Miller, Sunday, January 30, 2022, 16:17

I couldn’t agree more.

That memo at the beginning sets the tone for the entire game, and does so more effectively than any cutscene or conversation I can imagine taking its place.

A memo I missed because standing somewhere and holding square for a hundred different pieces of paper is lame. There's a bunch of better ways to do this not involving collectables.

It's not just a nitpick. It goes to the heart of immersion and storytelling in games. The intersection of story and game should not feel like a stupid chore.


Complete thread:

 RSS Feed of thread