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Collectibles & Story (Gaming)

by Vortech @, A Fourth Wheel, Saturday, January 29, 2022, 12:34 (789 days ago) @ Cody Miller

I Don't think it needs to be an RPG, at least not the way I think of how that term is defined. I think it can fit in very well in a walking simulator (previously mentioned Gone Home), A puzzle game (Papers, please), an adventure game (Life is strange, Myst) or in ARGs (I Love Bees). The primary motivation of the characters needs to be aligned to world exploration and inductive analysis and the pacing of the game needs to be slower than most action games can allow for.

ODST is an interesting example to consider because it separated out the game into two separate modes and put the audio logs into the slower exploration parts. But, then with ILB being so enormously personally important to me I know I can't be objective about them so maybe I'm just making excuses?


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