Story Collectibles & Method (Gaming)

by EffortlessFury @, Monday, January 31, 2022, 13:09 (815 days ago) @ Cody Miller

A memo I missed because standing somewhere and holding square for a hundred different pieces of paper is lame. There's a bunch of better ways to do this not involving collectables.


Can you name a few that you think would work for Control?


First thing:

Decouple them from collectibles. Do not track them. Do not tie them to achievements. Do not display an alert in the interface when you have unread ones.

You know how there are cool side missions sometimes? There’s a bunch of lame ones but cool ones too. If instead of having the reward be a lame mod or upgrade that’s worse than what you have, what if the memo was the reward? Just more story? Have every side mission be crafted to create a meaningful experience that expands the story and world, with the memo a part of that. Because right now finding them is really really boring.

If the memo is the reward, and you can currently acquire and read the memo, then the memo bores you. Finding them isn't boring if you find the content of the memos appealing. This is a very bizarre problem you have.


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