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On content and why we're hurting for it. (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Saturday, March 21, 2015, 18:37 (3783 days ago)

I've been thinking a lot about why my opinion on Destiny is in such stark contrast to other Bungie games, and what they might be able to do to fix that. Granted there are systems that I would like to see changed, but I know that's probably not going to happen.

I'm seeing a lot of posts around the forum regarding people feeling burned out, and tired of repeating the same content over and over until a new expansion drops, and this post is sort of going to be a reply to a bunch of those at once.

Halo lacked the investment system and story/raid content expansions we have currently, but I still played those later games for months and years on end. Why?

Forge.

Crazy custom games.

User created content.

I can't believe it took me this long to figure it out. I can't even begin to calculate the number of hours I spent creating maps and rule-sets, then sharing them with my friends. Content was never an issue, because it was impossible to consume and try out what everyone in the broader community was coming up with.

With the number of abilities our guardians have, The amount of variance in those games would multiply exponentially. Granted, a lot of the rules might have to be honour-based, but so was zombies in Halo 2. And even if the tool-sets were a straight port (in terms of feature parity) from Halo 3, I would be ecstatic.

So when I think of this and look at the game we were given, I'm dumbfounded that such an influential and game-sustaining feature was completely excised.

You want me to throw money on this franchise Bungie? Pull another Forge World reveal on us.


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