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On content and why we're drowning in it. (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, March 24, 2015, 03:34 (3780 days ago) @ Cody Miller

Because it's the player's job to decide when to stop. I'd say it's the developers job to always offer some reason to keep going. If the offer isn't enticing enough, you stop, but I don't think there's much value in a "game over" screen that's not a failure state.


Imagine you are me on September 9th. 6am, having finished the main Destiny story.

Sorry, not that much of a masochist.


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