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On content and why we're hurting for it. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, March 21, 2015, 20:33 (3783 days ago) @ CyberKN

You want me to throw money on this franchise Bungie? Pull another Forge World reveal on us.

It is 100% the fault of the investment system and how the game was designed around awards.

With Halo, you never burned out, because you only played when you wanted to, for the sake of just playing. In a sense there was nothing to get burned out on; you simply played when you wanted to, and didn't when you didn't.

Destiny is so reward focused, that it essentially mandates certain activities if you want to succeed and get to the parts you do want. So at times you are playing not because you enjoy the experience, but because you need the reward. As you progress more, this happens more. Thus, there is a clash, and you burn out.

It was a colossal misstep, although I warned about it years before Destiny was even announced. The fewer rewards in the game the better. All items and weapons should be able to be acquired in specific ways through specific challenges. Not through bullshit repetitive bounties, but as part of the challenge of the actual game. Think about how you get weapons in games like Deus Ex, Metroid, and Zelda.

In short, put back in all the stuff you described, and get rid of the player investment system entirely. In fact, the term and what it represents should simply be banned from the Bungie offices.

You do not even have to give up things like weapon and player progression, that my critics seem to love so much.


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