Avatar

On content and why we're drowning in it. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, March 24, 2015, 02:21 (3780 days ago) @ narcogen
edited by Cody Miller, Tuesday, March 24, 2015, 02:25

Because it's the player's job to decide when to stop. I'd say it's the developers job to always offer some reason to keep going. If the offer isn't enticing enough, you stop, but I don't think there's much value in a "game over" screen that's not a failure state.

Imagine you are me on September 9th. 6am, having finished the main Destiny story.

The raid sounds like it will be awesome, but it starts at level 26. I am 20. Going from 20 to 26 requires the worst type of grinding. I want to play the raid. What am I supposed to do?

Well, I could do what you did and wait, but if I did I know I would not have gotten the experience I did by doing it second 1. I saw your videos. You had funkmon tell you how the mechanics worked. The BEST part of the raid - uncovering and figuring out this weird new set of items and bosses and abilities, was totally lost on you.

I had SO MUCH FUN being baffled as to how to kill the Templar, and figuring it out with my group. The gorgons, and finding the chests. Wondering what secrets there were. I still don't know how we figured out the gatekeeper section but we did! It took us 10 or so hours to completely do it. You just waltzed through it.

Because of the internet, if you don't do it as soon as possible, either you get spoiled, or the people you want to play with get spoiled.

So, the raid the second it opened up with no clue and blue weapons was one of the best times I've ever had playing a bungie game. That is very valuable. That would compel me to play. So why the shit did I have to grind to get there and experience this wonderful thing?

I had reason to keep going, but the journey to get there was miserable. I almost gave up. The journey should be fun as well, and with investment systems, the journey is required to suck.

but I don't think there's much value in a "game over" screen that's not a failure state.

No. This is REQUIRED for a good game! It's called an ending, and it means that you have finally mastered the game.


Complete thread:

 RSS Feed of thread