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On content and why we're drowning in it. (Destiny)

by uberfoop @, Seattle-ish, Tuesday, March 24, 2015, 04:43 (3780 days ago) @ narcogen
edited by uberfoop, Tuesday, March 24, 2015, 04:50

Because it's the player's job to decide when to stop. I'd say it's the developers job to always offer some reason to keep going.

It's the developer's job to provide entertainment, I would hope.

Keeping the player going as long as possible would clearly be the best route toward accomplishing that if human brains were sensible things that made careful and perfectly-logical decisions regarding what they ought to be doing to maximize entertainment quality.

But as you implicitly acknowledged in your own words about people playing longer than "they should", this isn't necessarily the case.

but I don't think there's much value in a "game over" screen that's not a failure state.

I'm not seeing where "game over" screens factor into the discussion, if we're going to compare Destiny to things like replaying Halo*. This isn't about games explicitly telling the player to stop, it's about players putting a game down when doing something else would be a better experience.

*Unless perhaps if we're making a nitty-gritty discussion over particular design influences.


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