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On content and why we're drowning in it. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, March 24, 2015, 02:14 (3780 days ago) @ narcogen

No, I stand by what I said, and I think what you said is nonsense. Of all the Halo games there was one that was developed like DLC-- and that was ODST, arguably the best of the bunch. Small team, existing technology, rapid iteration. (Leave the pricing out of it, as Bungie apparently didn't control that.)

Guess what? ODST was not DLC. It was basically and expansion. It was not in any way developed like DLC.

Content does not magically improve in quality because it is or is not "DLC". That's an idiotic knee jerk reaction that characterizes the DLC model as being a ripoff, when in actuality... only some of it is.

Yes it does. It 100% does. DLC is by definition not mandatory. Only mandatory content can be rolled into the game in a meaningful way, and be created with the finely tuned interactions with the other content in the game. You can't even physically do it with DLC, unless it is day 1, but if you do the game will actually be BROKEN without including it.

You need to think at a high, holistic approach to the design. You can't make DLC units for chess, since the entire game is built around everybody having, and the designers knowing everybody has, certain pieces that do certain things. The entire game centers around that and their interactions. You can't just add pieces willy nilly without upsetting that finely tuned machine.

Don't take my word for it: history has proved my point. No DLC in the history of the medium stands up to the best of what non dlc has to offer. None. Not a single example.


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