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Nah. (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, March 21, 2015, 19:11 (3783 days ago) @ CyberKN
edited by Ragashingo, Saturday, March 21, 2015, 19:17

For me at least Forge had nothing to do with Halo's longevity. I pretty well hated custom forge maps and custom games. To me those were places where I played terrible because I was either lost or unhappy because I didn't like playing "Not-Halo" with strange new rules. Same reason I hated SWAT. Why take Halo's wonderful shield/health/weapon diversity and throw all that out in favor of instant cross map kills?

I'm still pretty happy with Destiny's Crucible and amount of maps. For me, it was Halo's big interesting missions each having their own geometry and impactful story and intro and outro cutscenes. Destiny almost certainly is bigger in terms of raw play space than any Halo... but those four planets also get used a lot lot more. Destiny has more missions than any Halo but almost all of them are much shorter and very few of them have anything more than a Ghost narrated paragraph at the beginning and end to set them apart from each other. Plus they all kick you out of the game world at the end! Halo was awesome because one mission flowed into the next! In Destiny each mission flows into... a score screen. :/

I think Destiny needs to take some cues from Halo's better, longer missions and a good look at Mass Effect's style of out of order, user selectable missions that still manage to build a strong central storyline. Forge can come later, but in my opinion it's Destiny's single player that needs serious fixes... not it's multiplayer.


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