Flexibility

by electricpirate @, Friday, March 29, 2013, 11:47 (4046 days ago) @ Cody Miller

I dunno, I'd put Reach in the top 10% of games visually from the previous Generation. It had a couple of issues, but I was pretty consistently wowed by it.

All that being said, Bungie gets a ton of flexibility out of using their own engine. They aren't tied to a single tool set. I mean, check out that Grognok video from the show last night. That's not something that you can just buy unreal and plop into your game.


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