It will be interesting to see what they will use in Halo 5

by scarab @, Friday, March 29, 2013, 14:56 (4259 days ago) @ Cody Miller

I'm guessing it had more to do with maintaining the look and feel of Halo over anything else. An engine switch can really make a game 'feel' different, and they were under so much pressure from the fans to deliver a Halo like experience.

That inertia combined with having tool chains that may be engine specific is another reason to stick to what you know.

It sounds like destiny requires a lot of backend technical support and they may not want a double technical hit by also swapping engines at the same time.

I honestly think that once things are sufficiently complex then every technical decision will have elements that are wrong and elements that are right. You pick the options that you think will give you the most win but you understand that valid arguments can be made for the options that you decided not to go for.

So you are always wrong.... and right.


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