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I have two problems with this (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Sunday, June 07, 2015, 17:08 (3502 days ago) @ Funkmon

I wouldn't be unhappy. When I get a quick loss in iron banner, I think "Aww yeah, free medallion, no work! Awesome!" And then, 30 seconds later, I'm in a new game. Even if I was at max, free marks, free rep, no work. Only a loss of a little bit of time? No big dealio to me.

1) Nothing takes 30 seconds or less to load on Destiny, except maybe the inventory (and even that if you're playing last-gen :p). My experience has been with at least a full minute or two between any Crucible matches.

2) I, for one, care more about playing the game than winning/losing or rep gain/not. If I get dropped into a game where I get to play a lot less than I intended, I will be pissed. If I get dropped into an unwinnable game, but get to play some and kill some folks long enough, it'll be perfectly fine for me.

I can't quite see how getting dropped into a game that ends before the map even loads is, in any way, acceptable, even if I agree that drop-in is crucial to the playing team. To be honest, I'd rather surely lose a game because I lost a teammate 4 minutes in than have a random join in with after we already lost all hope.

And now, my biggest point in favor of Raga's suggestions: Given Destiny's load times (not that there's much that can be done about it, not complaining about them, really), after someone gets matched, the wait between match and load is so big, I honestly thing drop-in should be disabled after some point, like Raga suggests.


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