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It would have to be pretty marginal. *edit (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, June 09, 2015, 02:28 (3500 days ago) @ red robber
edited by iconicbanana, Tuesday, June 09, 2015, 03:27

So how about the team that's down a man gets an extra scoring multiplier? It could even be, if the team has a player with 0 points, they get bonus points per kill until that player scores points of any kind. I don't think it should be enough to be exploitable, but I think it could be manageably balanced. At least this could be a starting point for discussion.


How bout ratio of players on each team? In 6v6 down a man would give the smaller team a 1.2x (6/5) score multiplier. 6v4 okay you get a 1.5x, 6v3 = 2x. You get the drift. It seems like it would be relatively easy to implement in code.

It would have to be much less. Like +15 points for a 5v6, +10 for each player down beyond. 5v6 is still very winnable; it would also have to go away as soon as a new player was in, or scored any points. If bungie implemented any sort of comeback mechanic based on players dropping, they'd have to fine tune it over numerous patches.

***Also: I wouldn't mind seeing some kind of comeback mechanic built in to super energy gain when you're down players, to compensate for less orbs dropped. That would be really tough to nail down, but it's the biggest cause of snowballing in the crux, and it's not something JIP really can fix, as a new player contributes zero orbs for at least a couple of minutes. Nobody like joining a game late and never getting a super. Imagine if players entering any game on a team down +5k points have super immediately? You'd be way happier about joining late!


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