Avatar

I don't understand you people at all. (Destiny)

by Morpheus @, High Charity, Monday, June 08, 2015, 20:57 (3501 days ago) @ Claude Errera

That makes sense. I'd say turn off JIP after 10,000, but then that could be abused in its own right. I always thought about something like this back in Halo 4: I had an idea that if someone quit, there could be an internal timer to accept JIP's for 60-120 seconds before blocking that game off. If multiple people quit, and one person joins in, then the timer would reset for another 1-2 minutes, and so on.


Claude, you're right about the Halo:Reach quitting ban--that was, at least in my opinion, a really good idea that Bungie implemented. And you were right about that too--if you have to quit for real reasons, those 5 minutes won't matter. And the system was foolproof--to me, I'd say. I've only been put on time-out when I knew what I was doing was unproductive. (I used to plug in multiple controllers and boost people needing help on multiplayer achievements, and I got AFK timeouts.)


Dropping you in at the end of the game is a real dick move. I've already expressed my feelings on that. But sometimes, JIP can also be helpful. I don't think anyone disagrees with that, but I think it still had to be said. So I think a quitting penalty+a more objective join policy can really help with Crucible.


Complete thread:

 RSS Feed of thread